Hideo Kojima’s studio has decided to continue utilizing the Decima engine for its latest game, “Death Stranding 2,” set to release on March 19 for PC, priced starting at around $40. The Decima engine, developed by Guerrilla Games, offers powerful capabilities for creating open-world environments, making it a significant choice for the studio’s future projects.
This decision is crucial for gamers and developers interested in high-quality graphics and expansive gameplay. With its specific focus on rendering and real-time data processing, the Decima engine allows for a more immersive gaming experience. Those looking forward to “Death Stranding 2” might find this update particularly relevant, as it hints at the technical depth and overall quality of the game, ensuring a visually engaging adventure.
In the context of current gaming technologies, the Decima engine holds a strong position among other engines like Unreal and Unity, both of which are known for their accessibility and robust features. While Unreal is often preferred for its extensive marketplace and resources, Decima provides a unique set of tools that cater to ambitious design projects. It’s important to evaluate how each engine aligns with specific project needs, especially for those working within larger, multidisciplinary teams.
This engine may attract studios focusing on detailed graphics and expansive gameplay. However, for independent developers or small teams seeking a more user-friendly option, alternatives like Unreal Engine or Unity may be preferable due to their steeper learning resources and community support. Thus, prospective users should weigh the artistic demands of their projects against the learning curve associated with the Decima engine.
Source:
www.ithome.com