The Stop Killing Games campaign has evolved into a substantial movement aimed at addressing the issue of video game delisting by publishers. Spearheaded by Ross Scott, the campaign plans to establish two non-governmental organizations (NGOs)—one for the European Union and another for the United States. These NGOs aim to conduct “long-term counter lobbying” against publishers that revoke access to games players have already purchased.
This development matters significantly to gamers who are concerned about losing access to digital content they’ve invested in. With increasing scrutiny on industry practices, this campaign could affect purchasing decisions, especially for fans of specific titles or publishers. If successful, the movement could lead to increased consumer rights and potentially a more favorable transactional environment for gamers globally.
In the current market, digital game ownership is precarious; publishers have the authority to remove titles from digital libraries at any time. While alternatives like physical copies exist, they may not always be feasible for every consumer. Platforms like Steam, GOG, and Epic Games also operate under similar digital purchase agreements, making the risks associated with delisting widespread. Consumers should weigh their options carefully, considering factors like the potential longevity of titles before investing.
This initiative is particularly relevant for dedicated gamers who frequently engage with digital platforms. However, it may not resonate as strongly with casual players, who may prefer packaged games without the same level of commitment. A reason to be cautious about this movement is that it could take time to yield tangible results; therefore, individuals looking for immediate resolutions to digital ownership issues might want to explore other game distribution methods, including traditional retail, where ownership is more secure.
Source:
www.engadget.com